Isaiah Sherman
Isaiah Sherman
Art Director - Call of Duty @ Raven Software
Vancouver, WA, United States

Skills

Art DirectionConcept ArtEnvironment DesignProp DesignMatte Paintingenvironment art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Photoshop
Photoshop
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Call of Duty: Black Ops 6
    • Year
      2024
    • Role
      Art Director
    • Company
      Raven Software
    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Art Director
    • Company
      Raven Software
    • Video Game
      Call of Duty: Cold War
    • Year
      2020
    • Role
      Senior Concept Artist
    • Company
      Raven Software
    • Video Game
      Call of Duty: Warzone
    • Year
      2020
    • Role
      Senior Concept Artist
    • Company
      Raven Software
    • Video Game
      Metroid Prime Remastered
    • Year
      2023
    • Role
      Lead Concept Artist
    • Company
      Liquid Development
    • Video Game
      Borderlands 3 (DLC content)
    • Year
      2020
    • Role
      Lead Concept + Matte Artist
    • Company
      Liquid Development
    • Video Game
      Doom Eternal
    • Year
      2020
    • Role
      Senior Skybox Vista Artist
    • Company
      id Software
    • Video Game
      Lawbreakers
    • Year
      2016
    • Role
      Freelance Concept + Matte Artist
    • Company
      Boss Key Productions
    • Video Game
      Destiny
    • Year
      2014
    • Role
      Skybox Vista Artist
    • Company
      Bungie
    • Video Game
      Infamous: Second Son
    • Year
      2014
    • Role
      Concept + Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      InFamous: Festival of Blood
    • Year
      2011
    • Role
      Concept + Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Infamous 2
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Sucker Punch Productions
    • Video Game
      Kinect Adventures
    • Year
      2010
    • Role
      Concept + 2D Artist
    • Company
      Liquid Development
    • Video Game
      Rock Band 3
    • Year
      2010
    • Role
      3D Artist
    • Company
      Liquid Development
    • Video Game
      Shoot Many Robots
    • Year
      2012
    • Role
      Hand-painted Environment Artist
    • Company
      Liquid Development

Experience

  • Art Director at Raven Software
    Middleton, WI, United States of America
    August 2021 - Present

  • Senior Concept Artist at Raven Software
    Middleton, WI, United States of America
    June 2020 - August 2021

  • Lead Concept Artist at Liquid Development
    Portland, OR, United States of America
    July 2019 - May 2020

  • Senior Skybox Artist at id Software
    Richardson, TX, United States of America
    October 2017 - February 2019

  • Freelance Concept & Matte Artist at ShermanCG LLC
    Honolulu, United States of America
    January 2015 - August 2017

  • Skybox Artist at Bungie Studios
    Bellevue, United States of America
    October 2012 - October 2014

  • Concept & Environment Artist at Sucker Punch Productions
    Bellevue, United States of America
    June 2010 - October 2012

  • Concept & 3D Artist at Liquid Development
    Portland, United States of America
    March 2010 - June 2010